Curriculum
- 9 Sections
- 72 Lessons
- Lifetime
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- Pedagogical Foundations of HyFlex Learning and FCLIntegrating Emerging Digital Technologies in VET: Pedagogical and technical use of AR, VR, AI, and digital fabrication tools in teaching15
- 1.1Pedagogical Foundations of HyFlex Learning and FCL- INTRODUCTION
- 1.2How Constructivism Applies to HyFlex Learning
- 1.3Experiential Learning (Kolb)
- 1.4Social Learning Theory (Bandura)
- 1.5Universal Design for Learning (UDL)
- 1.6Pedagogical Foundation of HyFlex Learning
- 1.7Pedagogical Foundation of FCL
- 1.8Scenario 1: Interact – VR Training for Robotic Arm Programming (Arduino/ESP32-based)
- 1.9Scenario 2: Investigate – AR-Assisted Troubleshooting for Mechatronic Systems
- 1.10Scenario 3: Create – 3D Printed Custom Parts for Robotics
- 1.11Scenario 4: Exchange – Remote-Controlled IoT Robotics with ESP32 and Web Interfaces
- 1.12Scenario 5: Develop – Predictive Maintenance with Sensors and Arduino
- 1.13Scenario 6: Present – Interactive Robotics Demonstration Using VR and 3D-Printed Components
- 1.14Conclusion
- 1.15Sources
- Integrating Emerging Digital Technologies in VET: Pedagogical and technical use of AR, VR, AI, and digital fabrication tools in teaching14
- 2.1Introduction to Emerging Digital Technologies in VET
- 2.2Augmented Reality (AR) in VET
- 2.3Virtual Reality (VR) in VET
- 2.4Artificial Intelligence (AI) in Education
- 2.5Digital Fabrication Tools in VET
- 2.6Pedagogical Strategies for Technology Integration
- 2.7Challenges and Ethical Considerations
- 2.8Activity 1: Designing a Mini-Project with 3D Printing
- 2.9Activity 2: Creating a Prototype of an AR Experience
- 2.10Activity 3: Using AI to Develop a Short Educational Video
- 2.11Visual References for Activities
- 2.12Sources
- 2.13Introduction
- 2.14Module Evaluation10 Questions
- Tutorial for installing an LLM – DeepSeek in local14
- 3.12. Learning objectives
- 3.24. Theoretical content
- 3.34.1 Install Ollama
- 3.44.2 Install DeepSeek
- 3.54.3 Install Docker
- 3.64.4 Open WebUI installation.
- 3.7Activity 1: Installation and Configuration of Ollama
- 3.8Activity 2: Download and Installation of the DeepSeek-R1 Model
- 3.9Activity 3: Installation and Configuration of Docker Desktop
- 3.10Activity 4: Deployment of Open WebUI via Docker
- 3.11Activity 5: Functionality Testing and Troubleshooting
- 3.126. Visual references
- 3.137. Bibliography and links
- 3.14Module Evaluation8 Questions
- IoT in PracticeThis module contains materials related to devices used in the Internet of Things. Theoretical materials related mainly to ESP boards and Raspberry Pi are included here, along with practical examples and evaluation tools. 2. Learning Objectives To make the module, the student should know: Basics of electrical engineering; Basics of electronics; Basics of C programming. Learning objectives when working with the module: Working in a team; Reading comprehension and problem-solving skills; Learning and working with the ESP and Raspberry Pi development boards; Getting to know and setting up the Home Assistant environment; Getting to know and working with tools such as Alexa, Node-Red, ESP HOME, MQTT, chatbot. 3. Estimated Duration Module theoretical content: ESP devices – 120 minutes RASPBERRY PI devices – 120 minutes Module practical activities: Activity 1: HOME ASSISTANT – 240 minutes Activity 2: ALEXA – 90 minutes Activity 3: MQTT – 120 minutes Activity 4: CHATBOT – 90 minutes Module evaluation – 30 minutes In total – 810 minutes9
- Generative AI Tools in VET14
- 5.12. Learning Objectives
- 5.24.1 Why Generative AI matters in VET
- 5.34.2 Generative AI fundamentals
- 5.44.3 Text-based GenAI (ChatGPT-like tools) in vocational teaching
- 5.54.4 AI avatars and synthetic video (HeyGen) in vocational education
- 5.64.5 Responsible and critical use
- 5.74.6 Integration in HyFlex and FCL designs
- 5.8Activity 1: Writing a structured prompt for your own VET subject
- 5.9Activity 2: Producing a short AI-avatar video in HeyGen
- 5.10Activity 3: Teacher-in-the-loop quality assurance
- 5.11Activity 4: Mapping GenAI uses to FCL zones in your own subject
- 5.126. Visual References
- 5.137. Bibliography and Links
- 5.14Module Evaluation10 Questions
- Learning Situations & Templates0
- Flipped Classroom in VET and Digital Tools Resource Bank0
- Future Classroom Labs Design0
- Inclusion and Accessibility in VET11
- 9.1Inclusion in VET Education
- 9.2Universal Design for Learning (UDL) in VET
- 9.3Strategies for Supporting Neurodiverse Students in VET education
- 9.4Digital Accessibility Tools
- 9.5Activity 1: Designing Inclusive VET Learning Environments
- 9.6Activity 2: Applying UDL Principles in a VET Lesson Plan
- 9.7Activity 3: Creating Visual and Structured Learning Supports
- 9.8Activity 4: Digital Accessibility Audit of Online Materials
- 9.9Activity 5: Designing Autism-Friendly Learning Supports in VET
- 9.10Sources
- 9.11Module Evaluation8 Questions